---
number: 12
title: The Village before the real tiles — what the ground looked like on 18 August 2026
date: 2026-08-18
summary: Six screenshots of the world the day after the ground got types — the Village of Lor with its river, the Badlands with every type in patches, a home in the browser, the stone floors up close — kept so the progression can be seen once the painted tiles land.
epic: ground-types
status: delivered
due-with: null
artifacts: ["site/public/images/game/land-of-lor/2026-08-18-village-of-lor.png","site/public/images/game/land-of-lor/2026-08-18-village-of-lor-from-above.png","site/public/images/game/land-of-lor/2026-08-18-village-river-close.png","site/public/images/game/land-of-lor/2026-08-18-the-badlands.png","site/public/images/game/land-of-lor/2026-08-18-home-in-the-browser.png","site/public/images/game/land-of-lor/2026-08-18-stone-floors.png"]
cta: [object Object]
---

Kris asked for this the day after `ground-types` shipped: keep some screenshots on the site of
where the world was at this point, so that when the new tiles arrive people can see the
progression. Every tile in these pictures is procedural — a base colour and a pattern name
(speckle, streaks, dapple, cracks, pebbles, ripples, flowers, tiles, bricks, planks, checks)
drawn at 32 pixels — standing in for art that doesn't exist yet. The brief for the real art is
`land-of-lor/docs/design/briefs/GROUND_TILES_BRIEF.md`.

## The Village of Lor

Sprinkled grass in eight flavours, a river of Water winding through the middle (sunk a quarter
cell, banks either side), and — bottom right — a stripe of flowered grass Kris painted in the
area editor the same day to see that it worked. Two bodies stand at the river's edge, one in the
water.

![The Village of Lor from the game's own camera angle](/images/game/land-of-lor/2026-08-18-village-of-lor.png)

![The Village of Lor from straight above](/images/game/land-of-lor/2026-08-18-village-of-lor-from-above.png)

![The river up close — a body wading, one on the bank](/images/game/land-of-lor/2026-08-18-village-river-close.png)

## The Badlands

Every ground type in patches, so it can all be looked at in one place: a stone courtyard around
the doors, a stone road, a sand desert with two lone mountains, a snow field, a deep-water lake,
a pond with a stream running out of it, a lava pool, and an eleven-by-nine mountain range with a
peak core and a volcano at its centre.

![The Badlands](/images/game/land-of-lor/2026-08-18-the-badlands.png)

## A home, in the browser

The web build on the day the ground shipped, in Rah's Home: grass in its flavours, the door at
the bottom.

![A home in the browser](/images/game/land-of-lor/2026-08-18-home-in-the-browser.png)

## The stone floors

Heaven's eight — Stone tiles, Plank floor, Gravel path, Mosaic, Red bricks, Cobbles, Blue tiles,
Gold flagstones — as placeholders, up close.

![The eight stone floors](/images/game/land-of-lor/2026-08-18-stone-floors.png)