---
number: 27
title: Spellgrove — the name, the icon, and a build on both stores' pipelines
date: 2026-09-12
summary: The game got its name, its icon and its legal pages, an in-app "delete my account", a Codemagic pipeline that signs a bundle for Google Play and an archive for the App Store from one tag, and sign-in on phones through the platform's own player — Play Games on Android, Game Center on iOS — with no email asked for. The first Android bundle reached Play's internal testing and the first iOS build reached App Store Connect.
epic: store-release
status: delivered
artifacts: ["docs/handoff/store-release.md","docs/handoff/platform-sign-in.md","workshop/brand/brand.json","codemagic.yaml"]
cta: [object Object]
---

On the night of 2026-09-11 Kris named the game **Spellgrove**, and over the next day
everything a store asks for that an agent could do was done. The consoles themselves — the
developer accounts, the listings, the testers — are his, and the handoffs hold his list.

## The name and the icon

Spellgrove replaced Land of Lor everywhere it appeared: the brand file that is the source of
truth, the site, the title screen's wordmark, the Android and iOS presets, the download. The
studio is CoCreations. The icon is Rah's portrait from the earlier Lor Elementals, set on the
site's sky and hill, made at every size the two stores and the site want from one source
image.

## What the stores require

**Privacy, terms and support** pages on spellgrove.com, written plainly and checked line by
line against what the game actually does, linked from the footer and from the stores.
**Delete my account**, in the app: rows, the home area, live and stored bodies, the standing
in tag — gone on request, with the one exception that an account owning part of the authored
world cannot delete itself from a phone. **A support address**, `hello@spellgrove.com`, which
[came alive the following day](/deliverables/28).

## The pipeline

A push of a `store-v*` tag runs two workflows on Codemagic's Mac: an Android bundle, signed
with the game's upload key, and an iOS archive, signed with a distribution certificate the
pipeline can fetch or make for itself. Both went green on 2026-09-12 — the bundle published
itself to Play's internal testing as build 8, the archive reached App Store Connect as build
5. TestFlight is the next step, and it is Kris's.

## Sign-in on a phone

The simplest possible first launch: the phone's own player is the account. On Android the game
signs in with Google Play Games, on iOS with Game Center, silently at boot and with the
platform's sheet on a tap; there is no email sign-up on a phone at all. Email accounts are made
on the website and are what carries a player between platforms. This is also what makes the
under-13 question honest — the platform already holds the parent's consent, and a player id
used only to sign in and save needs none from the game. The first real test of the Game Center
verifier found it would have refused every genuine sign-in; fixed the same day.