---
number: 36
title: The Bazaar tent — a kind of room, drawn on both sides of its door
date: 2026-10-23
summary: The Market became the Bazaar in one evening by voice. A striped tent now stands over its door in the Village, with the portal in the doorway; walk through and the same canvas walls stand round you inside. The comparison page Kris chose from is below, round by round — two palettes, two heights, and the shaded floor.
epic: art-direction
status: delivered
artifacts: ["docs/handoff/bazaar-tent.md","game/world/client/enclosures.gd","game/shell/placement_rules.mjs","game/content/areas/village-of-lor.placed.json"]
cta: [object Object]
---

<div class="embed-grid" style="display:grid;grid-template-columns:1fr 1fr;gap:12px;margin:1.2em 0">
<figure style="margin:0"><img src="/images/game/land-of-lor/2026-10-23-bazaar-tent-a-walk.jpg" alt="A: walking up to the tent, red and cream" loading="lazy"><figcaption>A — red and cream, gold trim</figcaption></figure>
<figure style="margin:0"><img src="/images/game/land-of-lor/2026-10-23-bazaar-tent-b-walk.jpg" alt="B: the same in red and saffron" loading="lazy"><figcaption>B — red and saffron, indigo trim</figcaption></figure>
<figure style="margin:0"><img src="/images/game/land-of-lor/2026-10-23-bazaar-tent-a-close.jpg" alt="A, closer" loading="lazy"><figcaption>A, closer</figcaption></figure>
<figure style="margin:0"><img src="/images/game/land-of-lor/2026-10-23-bazaar-tent-b-close.jpg" alt="B, closer" loading="lazy"><figcaption>B, closer</figcaption></figure>
<figure style="margin:0"><img src="/images/game/land-of-lor/2026-10-23-bazaar-tent-a-front.jpg" alt="A from the front: the doorway, the flaps, the ring" loading="lazy"><figcaption>A, low from the front — the ring in the doorway</figcaption></figure>
<figure style="margin:0"><img src="/images/game/land-of-lor/2026-10-23-bazaar-tent-b-front.jpg" alt="B from the front" loading="lazy"><figcaption>B, low from the front</figcaption></figure>
<figure style="margin:0"><img src="/images/game/land-of-lor/2026-10-23-bazaar-tent-a-inside.jpg" alt="A, inside the Bazaar" loading="lazy"><figcaption>A, inside</figcaption></figure>
<figure style="margin:0"><img src="/images/game/land-of-lor/2026-10-23-bazaar-tent-b-inside.jpg" alt="B, inside the Bazaar" loading="lazy"><figcaption>B, inside</figcaption></figure>
</div>

Kris, by voice, 23 October: *"I think it would be kind of neat in the Village of Lor if it was
like walking into a little tent, a little bazaar even… a 3D object that fits over the top of the
portal… six grid cells and the front middle one would be empty and the portal sits in there…
and when you go into the bazaar, the same kind of walls on the sides and on the back, so that
you feel like you are inside of the tent."* And, on the front: *"thin tent edges… at the widest
edges of the cell beside the portal. Let me see that first and we'll iterate."*

**Round 1 was the two palettes above.** Kris: *"It looks really really good. Gee, that's a hard
call between the white and the yellow stripes… I think maybe I slightly prefer the white. That's
exactly what I was hoping for."* Cream it is.

## Round 2 — how high the walls inside

<div style="display:grid;grid-template-columns:1fr 1fr;gap:12px;margin:1.2em 0">
<figure style="margin:0"><img src="/images/game/land-of-lor/2026-10-23-bazaar-tent-inside-2x.jpg" alt="Inside at double the stall's wall height" loading="lazy"><figcaption>Double the stall's walls</figcaption></figure>
<figure style="margin:0"><img src="/images/game/land-of-lor/2026-10-23-bazaar-tent-inside-3x.jpg" alt="Inside at triple" loading="lazy"><figcaption>Triple</figcaption></figure>
</div>

Kris had asked for *"considerably higher… maybe even three times"*, then, seeing both:
*"double is the right call, not triple (too high)."*

## Final — the shaded floor

<div style="display:grid;grid-template-columns:1fr 1fr;gap:12px;margin:1.2em 0">
<figure style="margin:0"><img src="/images/game/land-of-lor/2026-10-23-bazaar-tent-inside-final.jpg" alt="The Bazaar as it ships: double walls, shaded grass" loading="lazy"><figcaption>As it ships</figcaption></figure>
<figure style="margin:0"><img src="/images/game/land-of-lor/2026-10-23-bazaar-tent-front-final.jpg" alt="The tent from the front as it ships" loading="lazy"><figcaption>The door, as it ships</figcaption></figure>
</div>

*"The grass does look a little strange… maybe one of the other earth base ground hexagrams could
be a much darker colour of grass and I could put that as the ground in there to give the sense of
shadow and being inside."* Mountain over Earth (hexagram 23) is now **Grass, shaded** — the
mountain's shadow on the ground, never sprinkled by the random mix — and the Bazaar's floor is all
of it. The Market Stalls were renamed the Bazaar the same hour.

## What is underneath, so the next one is just data

- **A footprint can have a hole.** A placed thing may leave cells of its block open; an open cell
  is not blocked and may be a door. The tent is three by two with the front middle open.
- **An Area can name the room it is drawn inside.** The world file says the Bazaar is inside a
  `bazaar-tent`; the client draws that kind's walls along its edges, the door's side open; the
  world editor offers the choice.
- **One palette, two halves.** The kind's colours, stripes and heights live in one block; the
  stall outside and the room inside are built from it by the same code. Kris: *"a little hut
  would have the same effect but the walls would be wooden"* — one more row, with planks.
- **Cost:** three draw calls for the stall, three for the room, no textures, nothing per frame.

The build notes are `docs/handoff/bazaar-tent.md`.