---
number: 9
title: The start of the game — title screen, HUD, and your card collection
date: 2026-08-11
summary: The first actual game interface — a title screen that boots the live 3D world, a HUD with health and your stuff, and the 64 elements as collectible cards you can browse — live in the browser at a URL.
epic: game-interface
status: delivered
due-with: game-interface/003
artifacts: ["https://lor.kris.ai-task-runner.com/play","land-of-lor/game/","https://lor-server.cocreations.com.au/download/land-of-lor-v0.apk"]
cta: [object Object]
---

Promised 2026-08-11, the day the game-interface epic opened. The multiplayer world got
bodies in deliverable 8; this one gives it a *game* around it: you arrive at a title
screen, press Start, walk the world, and open your collection — the 64 elements as
storybook collectible cards, the ones you haven't found yet sitting grey with a
question mark, daring you.

## Acceptance criteria

- A live URL serving the shell: title screen ("Lor: The Ten Thousand Things", Start
  Game / Continue) that boots the existing multiplayer world in place.
- In-world HUD: health bar + Ingredients / Spells / Gear buttons opening one tabbed
  panel; tap-to-move still works with the HUD present.
- Ingredients tab: all 64 element cards in the trigram-ordered grid, owned vs
  un-collected treatments, tap for the large card view.
- The raw engine page (`/play/`) still works unchanged.
- Visuals carry the first Claude Design pass (not the placeholder styling).

## Artifacts

Delivered 2026-08-11, the same day it was promised:

- **Play it:** <https://lor.kris.ai-task-runner.com/play> — the site's new "Play the
  Game" page, framing the committed web build (`site/public/embeds/lor-game/`).
- **Source:** `land-of-lor/game/` — the actual game folder (world + interface shell +
  the Claude Design pass), graduated from the POCs.
- **Android:** <https://lor-server.cocreations.com.au/download/land-of-lor-v0.apk> —
  release-signed (lor2026), fresh package id `au.com.cocreations.lor.game`.

One change from the promise as written: the expected URL was a droplet `/app/` page;
Kris chose during planning (2026-08-11) to make the public site's `/play` page the
game's only web home instead, with the build committed into the workspace repo as the
deliverable artifact. The raw engine page at
`https://lor-server.cocreations.com.au/play/index.html` is unchanged.