---
id: building-the-game/007
title: Dirt, and the things that naturally occur in an Area
epic: building-the-game
state: needs-input
priority: 3
blocked_by: []
estimate: S
created: 2026-09-03
updated: 2026-09-03
claimed_by: null
claimed_at: null
delivers: []
review_artifact: null
---

## What was heard

Kris, by voice, 2026-09-03 — the recording hit its limit mid-sentence:

> I would like the item dirt to be created. That's gonna be earth over earth. And I would like
> you to set up a mechanic so that in places where there is grass, where this is a new thing
> that needs to be added, where the area itself has the little flag of things that naturally
> occur in there…

## Done so far

Hexagram 2 (Earth over Earth) is named **Dirt** with `origin: terrain` in
`game/shell/elements.js` (synced to the two derived JSONs).

## Waiting on Kris

The rest of the sentence: how the "naturally occurs here" flag on an Area works, and what
happens on a grass cell in such an Area (dirt collectable? spawning? the ground changing?).
The likely landing place is an Area property `naturallyOccurring: [kw…]` in the world file and
the area editor, with the rule itself in the Area server — but that waits on the words.