---
id: ground-look-and-levels/006
title: v3 tiles in — kit renders, in-game shots, judged, shipped
epic: ground-look-and-levels
state: review
priority: 3
blocked_by: ["ground-look-and-levels/005"]
estimate: M
created: 2026-08-18
updated: 2026-08-19
claimed_by: null
claimed_at: null
delivers: [15]
review_artifact: deliverables/015-the-v3-tiles-are-in.md
---

## What to do

When Claude Design's v3 files come back: drop them into `game/world/client/ground/`, render
them with the preview kit (`docs/design/tiles/preview/`, whole areas + game-scale crops → 
`docs/design/tiles/v3-*`), take the ground shots (Badlands, Village), and put both in front of
Kris before anything ships. Swatches into `elements.js` (`groundVariant.colour` from the art),
`sync-elements.sh`, APK bump, web build, deploy record — the same shipping steps as
`ground-types/008` minus the director (nothing on the wire changed in this epic).

## Definition of done

Kris says yes to the renders and shots; live on `/play` and as an APK; deliverable written.
Committed and pushed.

## Where the work lands

`land-of-lor/game/`, `docs/design/tiles/`, this workspace (`deliverables/`).

## Built 2026-08-19 (laptop session, Kris present)

Claude Design's 30 files (29 tiles + the cliff face) landed from
https://claude.ai/design/p/373a1833-0687-48d5-9ee0-70784f613ff3 — **Kris keeps this session
for future tile tweaks; follow-up tile work goes back to it, not to a fresh project.** Kris
looked at the in-game renders and said yes before anything was committed. Shipped: tiles +
swatches + the Ramp down's first tile (61 → lake/wind) in land-of-lor `6e1fdce`, design
record (`tiles/v3-*`, kit maps regenerated, brief → historic) in `b6a31b1`; web build on
`/play`, APK v16 at `/download/land-of-lor-v16.apk`. Deliverable 15 has the shots. No
director deploy — nothing on the wire changed, as this task's brief said.