---
id: object-system-experiments/001
title: Drive one creature's shape/colour from trigram input
epic: object-system-experiments
state: backlog
priority: 1
blocked_by: []
estimate: M
created: 2026-08-05
updated: 2026-08-05
claimed_by: null
claimed_at: null
delivers: []
review_artifact: null
---

## What to do

Pick one creature in the existing `object-gallery` POC and try driving its shape/colour from actual trigram values (even a hard-coded stand-in trigram→shape/colour mapping is fine) instead of the hand-picked scene it uses today. This is a minimal test of whether "learn 8 trigrams, predict 64 elements" (`docs/README.md` §6) extends cleanly to 3D composition, not a production feature.

## Definition of done

At least one creature parametrically generated (or visibly re-skinned) from a trigram input rather than selected from the 7 hard-coded scenes, demonstrated in the existing gallery app or a small standalone scene. A short note on what was easy vs. hard about the mapping — this directly informs `Q001`.

## Where the work lands

`land-of-lor` repo, extending `pocs/object-gallery/`.

## Docs to read first

`land-of-lor/pocs/object-gallery/README.md` and its `scenes/`; `land-of-lor/docs/slots-and-items.md` (the SHAPE/COLOUR/TEXTURE trigram menus this prototype would draw from).