---
id: spell-crafting-interface/002
title: Prototype visual treatment for keyed vs. open slots
epic: spell-crafting-interface
state: backlog
priority: 2
blocked_by: []
estimate: S
created: 2026-08-05
updated: 2026-08-05
claimed_by: null
claimed_at: null
delivers: []
review_artifact: null
---

## What to do

Prototype how a recipe's blueprint overlay actually renders the open-slot vs. keyed-slot distinction (open = any element in a menu; keyed = one specific element, shown as a "ghostly hexagram" per `docs/README.md` §8). Note this depends on which interaction metaphor the epic settles on — ground-casting-table vs. cauldron/sequential (see `overview.md`'s "Key open questions") — since a spatial ground-pattern overlay and a cauldron ingredient list would render this very differently; pick one explicitly and state it as an assumption rather than trying to design for both at once.

## Definition of done

A visual treatment (mockup or description) for both slot types, consistent with whichever metaphor was assumed.

## Where the work lands

`land-of-lor` repo.

## Docs to read first

`land-of-lor/docs/README.md` §8; `land-of-lor/docs/slots-and-items.md`; `overview.md`'s open questions section for the unresolved interaction-metaphor choice.