Element Card Editor
Edit → “Download elements.js” → drop the file over
game/shell/elements.js
and commit. The game reads the same file.
You have unsaved edits autosaved from a previous session.
Restore them
Discard
The 64
(upper trigram rows × lower trigram columns)
◀ prev
next ▶
⬇ Download elements.js
Publish to the game…
—
Name
(the flavour — the hexagram is the machinery)
Colour
(this element's colour — card background)
Rarity
common
rare
legendary
Origin
(how it enters the world)
— not set —
terrain (mined from the land)
generator (pours out of one)
drop-only (only from creatures/items)
crafted-only (cauldron only)
tool-extracted (needs a tool on a thing)
Where it comes from + what you need to hold/collect it
(card's lower box)
Value
(numeric — feeds duration & number-shaped slots)
Art
(path to image, blank = placeholder)
Description
(flavour text; shown if the box above is blank)
Uses
(kept for reference, not on the card yet)
Live preview
Full card
Grid tile · and un-collected