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Mountains — same-flavour stacking to a double peak, the Volcano crowning, and the kw 15 boulder

done priority 2 estimate S

ground-look-and-levels/003 · created 2026-08-18 · updated 2026-08-18

What to do

Decisions 7 and 8 of the workshop note (land-of-lor/docs/design/2026-08-18-ground-look-and-levels-workshop.md).

Definition of done

Shots of the repainted Badlands range and a boulder field in docs/handoff/ground-look-and-levels/; tests green; committed and pushed.

Where the work lands

land-of-lor/game/world/client/, game/content/areas/, docs/handoff/.

What was done (2026-08-18, laptop workshop session)

Built and shipped the same day, folded into the levels work. Same-flavour stacking as one multi-source flood, MAX_STACK = 50 (Kris: “why the hell not”), the Volcano matching any Mountain flavour so it crowns a range; what stands on a cell is data (shape: cone / volcano / boulder — a code-built rounded block — or nothing for the five undefined flavours, still impassable); one MultiMesh per shape on the cell’s surface. The Badlands re-sculpted as a deterministic preset (Kris: “nothing there is sacred”): two stone plateaus with three ramps up, the lake as the deep level with two ramps down in notches, a 5×5 boulder square mountain, a one-flavour cone range crowned by its volcano — validated, every ramp rising, every area reachable; load-world run on the droplet. Handoff: land-of-lor/docs/handoff/ground-look-and-levels.md.

View source in repository · also available as raw markdown.