Press Kit
Lor: The Ten Thousand Things
Fact sheet
| Title | Lor: The Ten Thousand Things |
|---|---|
| Store listing name | Lor: The Ten Thousand Things |
| App / home-screen label | 10,000 Things |
| Franchise | Lor (CoCreations) |
| Series | The Legend of Rah |
| Developer | Kris Randall |
| Platforms | Android, iOS |
| Release target | December 2026 |
Description
Lor: The Ten Thousand Things is a 2D top-down, grid-cell, open-world building game in the family of Minecraft and Roblox — with one radical difference: new items, materials, machines, and creatures are created inside the game, through cauldrons, spell books, and ingredients in a folk-magic register (think "eye of newt," not a periodic table), built on a foundation of 64 elements drawn from the I Ching — not through external mods or code. It is also a tower-defence game, with cooperative, non-griefing multiplayer at its core. See the lore for exactly which parts of this are settled and which are still being worked out in the open.
Links
Assets
No logo, key art, or screenshots exist yet for Lor: The Ten Thousand Things itself — the game is pre-production. The one playable artifact currently public is the object-composition proof of concept in deliverable #2. This section will be filled in as real assets exist; treat its current emptiness as accurate, not an oversight.
The illustrations elsewhere on this site are borrowed for mood from the two earlier Legend of Rah attempts — hand-drawn art from the first (2022), and painted title art plus AI-generated character art (PixelLab) from the second (2025–26), including the homepage's hero image — not screenshots or key art of Lor: The Ten Thousand Things itself.
Contact
See /join for how to reach out about beta testing, or the contact details on the Medium announcement above.