Press Kit
Spellgrove
Fact sheet
| Title | Spellgrove |
|---|---|
| Store listing name | Spellgrove |
| App / home-screen label | Spellgrove |
| Franchise | Lor (CoCreations) |
| Series | The Legend of Rah |
| Developer | Kris Randall |
| Platforms | Android, iOS |
| Release target | December 2026 |
| Where to get it | Google Play (an early version, live); the App Store (with Apple for review) |
Description
Spellgrove is a 2D top-down, grid-cell, open-world building game in the family of Minecraft and Roblox — with one radical difference: new items, materials, machines, and creatures are created inside the game, through cauldrons, spell books, and ingredients in a folk-magic register (think "eye of newt," not a periodic table), built on a foundation of 64 elements drawn from the I Ching — not through external mods or code. It is also a tower-defence game, with cooperative, non-griefing multiplayer at its core. See the lore for exactly which parts of this are settled and which are still being worked out in the open.
Links
- Site home
- Google Play listing
- Development log
- World & systems lore
- Announcement post (Medium, as "Muse")
Assets
The icon is Rah, the series' heroine, as a pixel-art portrait: the store icon (512×512) and the feature graphic (1024×500). Screenshots of the game as it stands are on the Google Play listing; the game itself is also playable at /play.
The illustrations elsewhere on this site are borrowed for mood from the two earlier Legend of Rah attempts — hand-drawn art from the first (2022), and painted title art plus AI-generated character art (PixelLab) from the second (2025–26), including the homepage's hero image — not screenshots or key art of Spellgrove itself.
Contact
See /join for how to reach out about beta testing, or the contact details on the Medium announcement above.