The World
Every area of the world and the portals between them, exactly as the game server currently knows it.
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Lor: The Ten Thousand Things is built from a small set of blocks: sixty-four elements that are also the sixty-four kinds of ground, the creatures that live on it, and a world of areas joined by portals. This section shows them as the game currently holds them, not as a copy. Anyone can look. Signing in with a game account will let the people who build the game edit it here, and hand an agent a task from the section it belongs to. That part is being built now.
Every area of the world and the portals between them, exactly as the game server currently knows it.
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The 64 hexagrams as the game's elements — name, colour, rarity, where each comes from — and the same 64 as the ground a cell can be made of.
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The kinds of creature the game can hold, and the models they wear.
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Each place on its own: its size, rules, doors, and the ground painted into it.
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Edit the world → Edit the element cards →
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The public areas, live. Each one has its own page: properties, doors, and the ground painted into it.
Heads up — this leaves the site
This links out to the repository. You may not have access unless you're a developer.