← Ground types · all tasks

Client rendering, stage 2 — textured transitions, and the renderer check on web and phone

done priority 1 estimate M

ground-types/004 · created 2026-08-17 · updated 2026-08-18

What to do

The spec’s “its own special task”: the ground shows real (placeholder) textures with soft edges between any two types, corners included, and the same picture on Chrome and on the phone.

Definition of done

Screenshots from all three, the numbers, and the atlas-vs-Texture2DArray decision written into docs/handoff/0NN-ground-rendering.md. Committed and pushed.

Where the work lands

land-of-lor/game/world/client/, game/world/project.godot, docs/handoff/.

What was done (2026-08-17, laptop session)

View source in repository · also available as raw markdown.