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Stage 0 — spec approved
server-architecture/004 · created 2026-08-02 · updated 2026-08-02
What this stage is
Not a build task — a checkpoint. The staged multiplayer PoC build plan (this task through 008) only starts once the architecture it implements is actually settled, not still being argued about. It is: see server-architecture/overview.md’s “Architecture decisions” section (topology, persistence, runtime, netcode, pathfinding/sensing, identity) and deliverables/004-server-setup-guide.md (hosting). Both exist, both came out of a real architecture conversation with Kris, and this task exists so the staged plan below has a visible, tracked “and here’s the checkpoint that unlocked it” rather than starting from an implicit assumption.
Resolution
Done as of 2026-08-02 — this task is retroactive, recording that the precondition for stage 1 is already satisfied, not requesting new work.
Where the work lands
N/A — this task records a decision, not code.
Docs to read first
server-architecture/overview.md’s “Architecture decisions” and “Build plan” sections; deliverables/004-server-setup-guide.md.
View source in repository · also available as raw markdown.