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Single-identity accounts + unified account screen
server-architecture/021 · created 2026-08-28 · updated 2026-08-31
Built straight from Kris’s 2026-08-28 voice spec. Two parts:
- Model change — drop guest accounts and “attach later / link several identities”
entirely. Every account is created with exactly one auth identity (email+password,
Google Play Games, or Apple Game Center), one-to-one, forever. No device-link codes.
See the “Accounts & auth — one identity per account (2026-08-28)” decision in
../overview.md, which supersedes../historic/010-accounts-plan.md. - UI change — collapse the title/signin/signup/account screens into one wrapper
component (
account_flow.gd) driven by two booleans (signed in? / if not, signing up or in?), plus a batch of concrete screen fixes: drop link-code UI, X-to-close instead of Back, a game-name field on signup, a real rotating 3D character preview, a trimmed signed-in panel, a subtle sign-out/toggle link, and dropping “Account” from the in-game menu (reachable via Main Menu → title → Account instead).
Definition of done: director schema/protocol/handlers updated and tested
(game/director, embedded-Postgres npm test), client screens rebuilt and headless
parse-checked (game/world), live droplet deploy (backup, wipe accounts per Kris’s
call — pre-launch test data — migrate, restart, verify), new web build + APK, and a
build handoff written to land-of-lor/docs/handoff/historic/021-single-identity-accounts.md
following the 019/020 handoff shape.
Full plan: /home/krisrandall/.claude/plans/fixing-up-the-accounts-luminous-dijkstra.md
(local to the session that wrote it — the handoff doc is the durable record).
View source in repository · also available as raw markdown.