← Barter marketplace · all tasks
Spec the listing/offer data model
barter-marketplace/001 · created 2026-08-05 · updated 2026-08-05 · blocked by server-architecture/002
What to do
Design the listing/offer data model for player-to-player barter — direct 1:1 listings and bundle-for-one-rare-ingredient offers, per overview.md’s scope. Needs a real inventory/ownership data shape to design against, which depends on server-architecture settling how player inventory is authoritatively stored.
Definition of done
A data model doc: listing shape (offered items, wanted item(s)), how a match/acceptance is recorded, and how it ties into whatever ownership model server-architecture lands on. No currency, no scalar value field — see overview.md’s non-goals.
Where the work lands
land-of-lor repo.
Docs to read first
overview.md’s no-currency constraint (read this first, it’s load-bearing) and its open question on offer-matching without a common value unit; server-architecture’s eventual ownership/inventory model.
View source in repository · also available as raw markdown.