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Barter marketplace

design parked

repo: land-of-lor · depends on: server-architecture · updated 2026-08-05

What this is

The system by which players trade items and blueprints with each other. Load-bearing design constraint: there is no in-game currency. All exchange is barter — a player can offer N units of a common item for one rare item, or offer a wide bundle of assorted items seeking one specific ingredient they lack. This exists almost independently of the game itself, with both a web interface and an in-game interface to the same underlying marketplace.

Why it exists

Currency-free barter follows directly from settled design pillars, not as an arbitrary constraint:

Scope

Non-goals

Key open questions

Relevant docs

Status

1 backlog

Next: Parked — nothing to do here until server-architecture's ownership model exists to design against.

Tasks (1)

backlog (1)

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