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Dirt, and the things that naturally occur in an Area
building-the-game/007 · created 2026-09-03 · updated 2026-09-03
What was heard
Kris, by voice, 2026-09-03 — the recording hit its limit mid-sentence:
I would like the item dirt to be created. That’s gonna be earth over earth. And I would like you to set up a mechanic so that in places where there is grass, where this is a new thing that needs to be added, where the area itself has the little flag of things that naturally occur in there…
Done so far
Hexagram 2 (Earth over Earth) is named Dirt with origin: terrain in
game/shell/elements.js (synced to the two derived JSONs).
Waiting on Kris
The rest of the sentence: how the “naturally occurs here” flag on an Area works, and what
happens on a grass cell in such an Area (dirt collectable? spawning? the ground changing?).
The likely landing place is an Area property naturallyOccurring: [kw…] in the world file and
the area editor, with the rule itself in the Area server — but that waits on the words.
View source in repository · also available as raw markdown.