← Ground look and levels · all tasks
v3 tiles in — kit renders, in-game shots, judged, shipped
ground-look-and-levels/006 · created 2026-08-18 · updated 2026-08-19 · blocked by ground-look-and-levels/005 · delivers #15
What to do
When Claude Design’s v3 files come back: drop them into game/world/client/ground/, render
them with the preview kit (docs/design/tiles/preview/, whole areas + game-scale crops →
docs/design/tiles/v3-*), take the ground shots (Badlands, Village), and put both in front of
Kris before anything ships. Swatches into elements.js (groundVariant.colour from the art),
sync-elements.sh, APK bump, web build, deploy record — the same shipping steps as
ground-types/008 minus the director (nothing on the wire changed in this epic).
Definition of done
Kris says yes to the renders and shots; live on /play and as an APK; deliverable written.
Committed and pushed.
Where the work lands
land-of-lor/game/, docs/design/tiles/, this workspace (deliverables/).
Built 2026-08-19 (laptop session, Kris present)
Claude Design’s 30 files (29 tiles + the cliff face) landed from
https://claude.ai/design/p/373a1833-0687-48d5-9ee0-70784f613ff3 — Kris keeps this session
for future tile tweaks; follow-up tile work goes back to it, not to a fresh project. Kris
looked at the in-game renders and said yes before anything was committed. Shipped: tiles +
swatches + the Ramp down’s first tile (61 → lake/wind) in land-of-lor 6e1fdce, design
record (tiles/v3-*, kit maps regenerated, brief → historic) in b6a31b1; web build on
/play, APK v16 at /download/land-of-lor-v16.apk. Deliverable 15 has the shots. No
director deploy — nothing on the wire changed, as this task’s brief said.
Review artifact: deliverables/015-the-v3-tiles-are-in.md
View source in repository · also available as raw markdown.