← World traversal and ground · all tasks
Write the ground & traversal design spec
world-traversal-and-ground/001 · created 2026-08-05 · updated 2026-08-18
What to do
Write the actual design spec this epic exists to produce: ground types and their gameplay-relevant properties, the fertile-ground rule, whether/how the boundary-topology framing applies, movement rules, and what a player does to ground on purpose vs. what merely happens to it. This is a spec, not implementation or a POC — see overview.md’s scope. This is the piece Kris flagged as the most poorly defined in the whole design — whoever picks this up should expect to need a real conversation with him, not just a solo research pass.
Definition of done
A design document answering the four bullet questions in overview.md’s Scope section.
Where the work lands
land-of-lor repo, likely as a new docs/WORLD_TRAVERSAL.md alongside the existing WORLD_ZONES.md.
Docs to read first
overview.md in full, especially the “Why it exists, and why it’s flagged this way” section; docs/README.md §3 and §7 for the underlying physics this spec has to be consistent with.
2026-08-17 — answered by Kris’s own spec
land-of-lor/docs/specs/GROUND_TYPES.md (Kris, 2026-08-17) is the ground-types half of what
this task asked for: the 64 ground types, their properties (passable / sunken / mountain),
their look, and how they are stored, drawn and painted — and it has been built
(epics/ground-types/). Moved to review so Kris can decide whether that closes this task
or whether the traversal half (the fertile-ground rule, what a player does to ground on
purpose, movement feel) stays open here. The epic stays parked either way.
View source in repository · also available as raw markdown.