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World traversal and ground

design parked

repo: land-of-lor · updated 2026-08-18

What this is

The most basic-sounding and, per Kris directly, the most poorly defined piece of the whole design: what it actually feels like and works like to walk around Lor: The Ten Thousand Things’ world, what ground types exist, what properties they carry, and how a player affects them. This is explicitly a spec’ing task, not an implementation or POC task — the job here is to think it through and write it down, not to build anything yet.

Why it exists, and why it’s flagged this way

Every other epic in this project board assumes there’s a ground to stand on, but the design docs’ treatment of ground is the least concrete part of an otherwise unusually well-developed design:

Scope

This epic is scope-limited to specification. The output is a design document (or documents), not code or a running prototype. It should resolve, or at least sharpen, questions like:

Non-goals

Key open questions

All of them, honestly — that’s the point of this epic. The sharpest ones from the source docs:

Relevant docs

Status

1 done

Next: Parked. 001 signed off 2026-08-18 — GROUND_TYPES.md and the ground-types epic answered the ground half; the traversal half (fertile ground, deliberate ground change, movement feel) waits for a design conversation with Kris, as overview prose, not tasks.

Tasks (1)

done (1)

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