Deliverable #20 · 2026-07-18

The Graph of Changes — every element one flip from six others

epic: element-table delivered

Open the Graph of Changes

Interactive. Three arrangements of the same sixty-four nodes; in drive mode, direction is the combined push across the four axes and distance is stretched for legibility, so read it as an ordering, not a measurement. Backdated: added to the log on 2026-09-13 for a thing made on 2026-07-18. The original is docs/historic/lor-graph-of-changes.html; what is embedded is a verbatim copy.

What it was

A hexagram has six lines, and changing any one of them gives a different hexagram, so every element sits one flip away from exactly six others. This page drew that: the whole space of sixty-four as a graph, with the changing lines as its edges, and three ways to arrange it — by the dimension a line belongs to, by the direction a change pushes across the four axes, and line by line. It was made the same day as the periodic table, as the other half of the same question: if the elements are hexagrams, what does it mean to move between them?

What carried through

Changing lines are still in the design doc as the verbs of the world — transmutation, discovery, the tech tree, latent from day one — and the graph is the shape any of that would walk. Nothing in the game moves along it yet. The repo’s own notes on the historic tools say it plainly: shelved as mechanics, may return as an authoring canvas. If spells ever grow from a fixed list into something a player composes, this is the map they would compose on.

What did not

The four axes the drive mode is built on are the doubtful part of the current design, so the “by drive” arrangement is a picture of an idea rather than of the game. The “by line” one is just the I Ching, and that part is not going anywhere.

Sources & artifacts

← related epic: element-table

Also available as raw markdown.