Deliverable #27 · 2026-09-12
Spellgrove — the name, the icon, and a build on both stores' pipelines
The builds are in Google Play's internal testing and in App Store Connect, waiting on TestFlight — visible to testers, not to the public. Until the listings go live the game is still at /play and the Android download beside it.
On the night of 2026-09-11 Kris named the game Spellgrove, and over the next day everything a store asks for that an agent could do was done. The consoles themselves — the developer accounts, the listings, the testers — are his, and the handoffs hold his list.
The name and the icon
Spellgrove replaced Land of Lor everywhere it appeared: the brand file that is the source of truth, the site, the title screen’s wordmark, the Android and iOS presets, the download. The studio is CoCreations. The icon is Rah’s portrait from the earlier Lor Elementals, set on the site’s sky and hill, made at every size the two stores and the site want from one source image.
What the stores require
Privacy, terms and support pages on spellgrove.com, written plainly and checked line by
line against what the game actually does, linked from the footer and from the stores.
Delete my account, in the app: rows, the home area, live and stored bodies, the standing
in tag — gone on request, with the one exception that an account owning part of the authored
world cannot delete itself from a phone. A support address, hello@spellgrove.com, which
came alive the following day.
The pipeline
A push of a store-v* tag runs two workflows on Codemagic’s Mac: an Android bundle, signed
with the game’s upload key, and an iOS archive, signed with a distribution certificate the
pipeline can fetch or make for itself. Both went green on 2026-09-12 — the bundle published
itself to Play’s internal testing as build 8, the archive reached App Store Connect as build
5. TestFlight is the next step, and it is Kris’s.
Sign-in on a phone
The simplest possible first launch: the phone’s own player is the account. On Android the game signs in with Google Play Games, on iOS with Game Center, silently at boot and with the platform’s sheet on a tap; there is no email sign-up on a phone at all. Email accounts are made on the website and are what carries a player between platforms. This is also what makes the under-13 question honest — the platform already holds the parent’s consent, and a player id used only to sign in and save needs none from the game. The first real test of the Game Center verifier found it would have refused every genuine sign-in; fixed the same day.
Sources & artifacts
-
docs/handoff/store-release.md -
docs/handoff/platform-sign-in.md -
workshop/brand/brand.json -
codemagic.yaml
Also available as raw markdown.