Deliverable #10 · 2026-08-17
The ground has types — 64 kinds of ground, a river through the Village, and mountains in the Badlands
Promised 2026-08-17, the day Kris’s ground-types spec landed and the epic was planned. Until now the floor of every Area has been one flat green plane. This deliverable is the world getting ground under it: each cell is a hexagram, the lower trigram says what the ground is, the upper one gives it a flavour, and the game draws it.
Acceptance criteria
- The live game (
/playand the Android build) shows the Village of Lor with grass in several flavours and a river of Water running through the middle, and the Badlands with every one of the eight ground types on show in patches — including a mountain cluster with a taller peak, a volcano, and a pool of lava. - Water and lava sit visibly lower than the ground around them, and a character walking onto them sinks part-way in.
- Where two ground types meet, the picture blends from one to the other — no hard block edges, corners included — while each cell is still exactly one type.
- Mountains and deep water cannot be walked into; water and lava can (creatures have no nature yet).
- Every player’s home has its own scatter of grass flavours.
- The area map editor, opened from the world editor, paints any Area’s ground and saves it as a
reviewable file that
load-worldapplies — the same three-step path as the world map.
Delivered
2026-08-17, the same day it was promised — planned in the morning, built and live by
night, in eight tasks (epics/ground-types/).
- Play it: https://lor.kris.ai-task-runner.com/play — the web build at
b8dbdb1, on the live server. Start in your home (grass in a scatter of flavours), walk out of the front door into the Village of Lor and cross the river; the Badlands, two doors on, has every ground type in patches, a mountain range with a peak core and a volcano at its centre, a lava pool, a deep-water lake, sand, snow, and stone floors around its doors. - On the phone: https://lor-server.cocreations.com.au/download/land-of-lor-v10.apk — the same build, signed. (Older builds now say “update needed”: the protocol moved to 4 because a client that can’t see a mountain would walk into an invisible wall.)
- The ground itself, as files:
land-of-lor/game/content/areas/<slug>.ground.json— one hexagram number per cell, a row per line, applied byload-worldlike the world map; written bynpm run paint-groundand edited in the new area editor (Edit the ground → in the world editor). - How it was built and checked:
land-of-lor/docs/handoff/ground-types.md, with screenshots beside it (handoff/ground-types/).
Against the acceptance criteria
- Village grass flavours + river; Badlands patches with a peak-cored range, a volcano and a
lava pool — yes, live:
npm run verify-ground(15/15 against the droplet) reads the ground a real client receives in the Village and, walking through two doors, the Badlands, and finds the river, all eight types and the volcano. - Water and lava sit lower and a character sinks part-way in — yes, on the mesh rules
(
ground_mesh.gd, tested) and in the shots (badlands-wade-textured.png). - Blends between types, corners included, each cell still one type — yes: stage 1 by vertex colours, stage 2 by the four-cell shader; the cells on the wire are single hexagrams.
- Mountains and deep water cannot be walked into; water and lava can — yes, one shared
is_walkableon server and client, covered by the director’s tests (a step into a mountain isBLOCKED, into water lands); the live Badlands carries the impassable cells. - Every player’s home has its own scatter — yes, live (the verifier’s own home; the migration painted 18 Areas on the droplet).
- The area editor paints any Area’s ground and saves a reviewable file — yes, driven end
to end in headless Chrome (
handoff/ground-types/area-editor.png).
Not yet seen by a human on a phone: the v10 APK is up, the renderer override is in, the same build passed on the web — but the on-device look and frame time on the Badlands are Kris’s to check.
Sources & artifacts
https://lor.kris.ai-task-runner.com/playhttps://lor-server.cocreations.com.au/download/land-of-lor-v10.apkland-of-lor/game/content/areas/land-of-lor/docs/handoff/ground-types.md
Also available as raw markdown.