Deliverable #13 · 2026-08-18

The first painted tiles — sixty-four textures land on the ground of Lor

epic: ground-types delivered

Play it in your browser

Deliverable 12 kept the placeholders — colours and pattern names the engine drew itself. This is the day after: the first painted tileset, made from land-of-lor/docs/design/briefs/GROUND_TILES_BRIEF.md, delivered exactly as the brief asked (sixty-four 256-pixel PNGs named <lower>/<upper>.png, opaque, seamless, plus an 8×8 contact sheet in the atlas’s own layout and a swatch per tile). They went into game/world/client/ground/ — the folder the engine already prefers over its drawn tiles — and the swatches into the element table so the editor’s colour chips match the art. No code changed. Web build e87961a on /play; APK v14. Kris has the next set drawn already; this page is the first rung.

The contact sheet

Columns are the ground type (Stone, Deep Water, Lava, Snow, Sand, Water, Mountain, Grass); rows are the flavour, in the same order — the exact layout of the engine’s atlas.

The sixty-four tiles, as delivered

In the world

The Village of Lor with the painted tiles

The Village river up close

The Badlands with the painted tiles

Wading in the Badlands

The stone floors, painted

A home, in the browser, on the painted tiles

What the pictures already say

Sources & artifacts

← related epic: ground-types

Also available as raw markdown.