Deliverable #13 · 2026-08-18
The first painted tiles — sixty-four textures land on the ground of Lor
Deliverable 12 kept the placeholders — colours and pattern names the engine drew itself. This
is the day after: the first painted tileset, made from
land-of-lor/docs/design/briefs/GROUND_TILES_BRIEF.md, delivered exactly as the brief asked
(sixty-four 256-pixel PNGs named <lower>/<upper>.png, opaque, seamless, plus an 8×8 contact
sheet in the atlas’s own layout and a swatch per tile). They went into
game/world/client/ground/ — the folder the engine already prefers over its drawn tiles — and
the swatches into the element table so the editor’s colour chips match the art. No code
changed. Web build e87961a on /play; APK v14. Kris has the next set drawn already; this
page is the first rung.
The contact sheet
Columns are the ground type (Stone, Deep Water, Lava, Snow, Sand, Water, Mountain, Grass); rows are the flavour, in the same order — the exact layout of the engine’s atlas.

In the world






What the pictures already say
- Every tile repeats once per cell, as the brief specified, and at the game’s camera distance
the repeat is visible on grass — a field reads as a grid of identical tufts. Two cheap knobs
exist for the next set: paint the tiles for a two-cell repeat and let the shader sample at
half scale, or paint them quieter. Both are one line in
ground.gdshader; neither was pulled for this pass, so the set is seen as delivered. - Snow still clips toward white under the game’s light (it did with the placeholders too) — the tile itself is a fine pale blue-grey; the scene’s exposure is the thing to look at.
- The eight stone floors read as floors, and the lava, water and deep water read at a glance from the far end of the Badlands.
Sources & artifacts
https://lor.kris.ai-task-runner.com/playhttps://lor-server.cocreations.com.au/download/land-of-lor-v14.apkland-of-lor/game/world/client/ground/land-of-lor/docs/design/tiles/v1-contact-sheet.png
Also available as raw markdown.