Deliverable #32 · 2026-10-06

The first detailed body — one adventurer through Meshy, into Godot, onto a phone

epic: graphics-tiers delivered

Install the signed-off build (Android, v41)

The graphics-tiers epic opened with a proof, not with wiring: if one real body could not look right and run right on a phone, nothing else in the epic was worth building. This is that body, and the build Kris looked at on his phone and said “that’s fixed it… I’d like to keep this good graphics version continuing.”

The build this page holds: spellgrove-v41.apk (above; the name is locked, it will never be overwritten) and the web build at commit 062414a — the same client. On the account screen, Graphics → Detailed; the world changes when you next enter a place. The APK is the game as it was that afternoon, in every other respect: the Village, Golem Hollow, the witch, tag.

What it is

The adventurer, as Meshy made him

A young adventurer — glasses, a tee, cargo trousers, red sneakers — generated from a text prompt by Meshy (tools/bodies/prompts/adventurer.txt), textured, auto-rigged to a 24-bone skeleton and given the game’s six clips (idle, walk, run, jump, a two-fisted punch, a knock-down), all in one GLB, in about four minutes and for 53 credits. 7,251 triangles.

In the engine he is cut into head, torso and legs on that one skeleton — the three parts Kris decided every creature has, each swappable from the start — and wears the player’s shirt and pants colours through a mask the tool keyed from the flat-coloured tee and trousers he was generated in.

Turntable, the three pieces, three colour pairs

In the Village beside the simple body: idle, walk, run, jump, strike, outlined, mud, fade, fall

Walking, running, jumping, punching and falling

What the day taught

What Kris said, and what is next

The look is a clear step up and a direction to keep. The hands are wrong — open palms, the rig’s A-pose carried into every clip — and “the vibe isn’t quite right yet”; this adventurer stays as an option, the most normal body in the set. The vibe is its own piece of work now: workshop/epics/art-direction/. The machinery continues in issues #16–#18 (the tier setting with a live rebuild, the three parts on the wire with the account screen’s arrows, the starter set).

Numbers and build notes: docs/handoff/graphics-tiers.md.

Correction (2026-10-20)

The adventurer — glasses, tee, cargo trousers, red sneakers — was a technical proof of the Meshy pipeline only. Kris does not want him: not as the default and not as a starting point. The “stays as an option” above no longer holds, and tools/bodies/prompts/adventurer.txt must not be reused as a template. The default character direction is Kiki-like kids (workshop/brand/style.md; the art-direction session). The assets stay in the repo as the pipeline’s test fixture and the record of this build.

Sources & artifacts

← related epic: graphics-tiers

Also available as raw markdown.