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Character composition POC

client parked

repo: land-of-lor · updated 2026-08-05

What this is

The player-facing flow for choosing an avatar and outfit at game start (and presumably later) — built on top of the composable-parts mechanic already proven out by the object-gallery POC, but from the player choosing side rather than the system generating side covered by object-system-experiments.

Why it exists

RECIPES.md names this directly as one of the two motivations for choosing 3D models over 2D sprite sheets in the first place: “wanting to add user-chosen custom clothes… that method simply doesn’t scale to allowing user choice.” The design docs also draw an explicit boundary here: a human player is a Creature like any other (§6, §8 in docs/README.md) but restricted to a small, hard-coded subset of head/body choices at character creation — “the player does get to make choices about head and body shape from the beginning — but only from a very very small subset that we hard-code set” (RECIPES.md). Unrestricted 64×64 Simple Life combinations are for creatures the player makes, not the player’s own avatar.

Scope

Non-goals

Key open questions

Relevant docs

Status

2 backlog

Next: Parked — not being worked right now.

Tasks (2)

backlog (2)

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