← all epics

The game interface — first brush

client done

repo: land-of-lor · updated 2026-08-12

What this is

The first visual brush of the actual game. The live multiplayer POC already gives us a 3D browser world with touch-to-move (server-architecture, deliverable 8); this epic puts the game around it: a title screen, an in-game HUD, and the player’s collection — the 64 elements rendered as collectable cards. It also builds the authoring tool Kris uses to create and edit those 64 cards, which is the vehicle for element-table’s task 001 (this epic builds the tool and the card look; element-table stays the owner of the content — names, properties, rarities).

The goal state for this pass: title screen → walk around the world → open your Ingredients and look at your cards. Placeholder visuals are fine; the real visual design comes from a Claude Design session driven by design-brief.md in this folder. Once account creation lands (the immediate next epic after this one), this is a functioning MVP that real beta testers — Kris’s kids, nephews and nieces, and interested friends — can be invited into.

What’s decided (2026-08-11, planning session with Kris)

Notes toward later decisions

Sequencing (named, not decomposed here)

After this epic: account creation and remembering accounts (so testers keep their collections), then a marketing pass — inviting the beta family/friends circle in, website engagement work, and the Kickstarter pre-launch (kickstarter-prelaunch) — engagement more than money. A step soon after MVP: collecting ingredients in the world.

Non-goals

Open design questions (prose for now — formalise only if they block tasks)

Relevant docs

Status

4 done

Next: Nothing outstanding. Promoting the card editor onto the public site is a later, separate call once more elements are defined; element authoring itself is tracked as element-table/003.

Deliverables (1)

Tasks (4)

done (4)

Ask an agent about this epic

    Also available as raw markdown.